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P3333.2.4 |
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SCOPE | This standard discusses the simulation of the movement of joints and subsequent changes of skin, muscle, and neighboring structures. It defines joint range of motion, movement, and structure of skeleton for rigging work. Additionally, it reviews simulation devices such as haptic devices or software and hardware based on reality augmented equipment. Under development |
COMMITTEE / WG | |
WIKI WATCH Insert here: activities, gaps, opportunities, and other user driven comments |